Recommended presets, by category.
Download a recommended preset and start using it right away. More presets are added regularly — check back if yours isn't listed yet.
Presets optimized for movies and video
Clearer dialogue and a fuller, more cinematic feel for anything you watch — from streaming to a full home-theater setup.
| Use Case | EQ | Compressor | ||
|---|---|---|---|---|
| Subtle | Strong | Subtle | Strong | |
| Movie Dialogue Clarity | 2.5kHz +2dB | 2.7kHz +4dB 350Hz -2dB |
— | — |
| Home Theater | 80Hz +3dB 9kHz +2dB |
80Hz +5dB 9kHz +3dB |
— | Cinematic punch |
| Streaming | 7kHz +1.5dB | 7kHz +3dB 3kHz +1.5dB |
— | — |
| Action / Blockbuster | 70Hz +3dB 5kHz +2dB |
70Hz +5dB 5kHz +3dB |
— | Punchy impact |
Presets by music genre
Tuned starting points for different kinds of music — pick the one closest to what you listen to and adjust from there.
| Genre | EQ | Compressor | ||
|---|---|---|---|---|
| Subtle | Strong | Subtle | Strong | |
| Bass Boost | 80Hz +3dB | 80Hz +6dB 40Hz +3dB |
— | — |
| Vocal Clarity | 2kHz +2dB | 2kHz +4dB 400Hz -1.5dB |
— | — |
| Classical / Orchestral | 10kHz +1dB | 10kHz +2dB 100Hz +1dB |
— | — |
| Hip-Hop / EDM | 65Hz +4dB 8kHz +1.5dB |
65Hz +7dB 8kHz +3dB |
— | Punchy |
| Acoustic / Live | 300Hz +1dB 5kHz +1dB |
300Hz +2dB 5kHz +2dB 3kHz -1dB |
— | — |
Presets for games
Five levels of intensity per genre — download the EQ, Dynamic EQ, and Compressor presets for the level you want. FPS favors footsteps; MMORPG adds weight and scale; MOBA keeps pings and voice clear; Action RPG punches hits without flattening the mix.
FPS
Footsteps and gunfire stand out. Low rumble is cut, and loud explosions are ducked so positional cues stay audible.
| Level | EQ | Dynamic EQ | Compressor |
|---|---|---|---|
| 1 — Subtle change | 250Hz -0.7dB 2kHz +2dB 5kHz -1dB |
Sub -18dB Air -38dB Duck -12dB |
Threshold -16dB Ratio 4:1 |
| 2 — Slight change | 250Hz -1.3dB 2kHz +4dB 5kHz -2dB |
Sub -22dB Air -44dB Duck -18dB |
Threshold -22dB Ratio 8:1 |
| 3 — Moderate change | 250Hz -2dB 2kHz +6dB 5kHz -3dB |
Sub -25dB Air -50dB Duck -25dB |
Threshold -28dB Ratio 16:1 |
| 4 — Noticeable change | 250Hz -2.7dB 2kHz +8dB 5kHz -4dB |
Sub -28dB Air -54dB Duck -30dB |
Threshold -32dB Ratio 20:1 |
| 5 — Strong change | 250Hz -3.3dB 2kHz +10dB 5kHz -5dB |
Sub -32dB Air -58dB Duck -35dB |
Threshold -36dB Ratio 24:1 |
MMORPG
Heavier low end for raids, sieges, and orchestral scores. Skill cues stay clear without the FPS-style high-pass.
| Level | EQ | Dynamic EQ | Compressor |
|---|---|---|---|
| 1 — Subtle change | 70Hz +2dB 350Hz -0.5dB 3.5kHz +1dB 10kHz +0.5dB |
Sub -14dB Air -32dB Duck -6dB |
Threshold -12dB Ratio 2:1 |
| 2 — Slight change | 70Hz +3.5dB 350Hz -0.8dB 3.5kHz +1.5dB 10kHz +0.8dB |
Sub -16dB Air -36dB Duck -8dB |
Threshold -14dB Ratio 3:1 |
| 3 — Moderate change | 70Hz +5dB 350Hz -1.2dB 3.5kHz +2.5dB 10kHz +1.2dB |
Sub -18dB Air -40dB Duck -12dB |
Threshold -16dB Ratio 4:1 |
| 4 — Noticeable change | 70Hz +6.5dB 350Hz -1.6dB 3.5kHz +3.5dB 10kHz +1.6dB |
Sub -20dB Air -44dB Duck -15dB |
Threshold -18dB Ratio 5:1 |
| 5 — Strong change | 70Hz +8dB 350Hz -2dB 3.5kHz +4.5dB 10kHz +2dB |
Sub -22dB Air -48dB Duck -18dB |
Threshold -20dB Ratio 6:1 |
MOBA
Pings, cooldowns, and voice chat stay in front. Music bass is held back so calls don’t get buried in teamfights.
| Level | EQ | Dynamic EQ | Compressor |
|---|---|---|---|
| 1 — Subtle change | 200Hz -0.7dB 2.5kHz +1.5dB 6kHz +0.5dB |
Sub -16dB Air -36dB Duck -8dB |
Threshold -14dB Ratio 3:1 |
| 2 — Slight change | 200Hz -1.3dB 2.5kHz +2.5dB 6kHz +1dB |
Sub -20dB Air -42dB Duck -12dB |
Threshold -18dB Ratio 4:1 |
| 3 — Moderate change | 200Hz -2dB 2.5kHz +3.5dB 6kHz +1.5dB |
Sub -24dB Air -48dB Duck -16dB |
Threshold -22dB Ratio 6:1 |
| 4 — Noticeable change | 200Hz -2.7dB 2.5kHz +4.5dB 6kHz +2dB |
Sub -28dB Air -52dB Duck -20dB |
Threshold -26dB Ratio 8:1 |
| 5 — Strong change | 200Hz -3.3dB 2.5kHz +5.5dB 6kHz +2.5dB |
Sub -30dB Air -56dB Duck -24dB |
Threshold -30dB Ratio 12:1 |
Action RPG
Weapon hits and boss patterns get punch and body. Compression stays faster than MMORPG so impacts don’t get glued into the score.
| Level | EQ | Dynamic EQ | Compressor |
|---|---|---|---|
| 1 — Subtle change | 90Hz +1.5dB 400Hz -0.5dB 3kHz +1dB |
Sub -16dB Air -34dB Duck -8dB |
Threshold -14dB Ratio 3:1 |
| 2 — Slight change | 90Hz +2.5dB 400Hz -1dB 3kHz +2dB |
Sub -20dB Air -40dB Duck -12dB |
Threshold -18dB Ratio 4:1 |
| 3 — Moderate change | 90Hz +4dB 400Hz -1.5dB 3kHz +3dB |
Sub -24dB Air -46dB Duck -16dB |
Threshold -22dB Ratio 6:1 |
| 4 — Noticeable change | 90Hz +5.5dB 400Hz -2dB 3kHz +4dB |
Sub -28dB Air -50dB Duck -20dB |
Threshold -26dB Ratio 8:1 |
| 5 — Strong change | 90Hz +7dB 400Hz -2.5dB 3kHz +5dB |
Sub -30dB Air -54dB Duck -24dB |
Threshold -30dB Ratio 12:1 |
Every preset only shapes EQ, Dynamic EQ, and Compressor settings — see the Presets section of the Guide for how to load one.